I wish that Growl would improve their documentation on how to re-codesign the Growl framework with your own identity their documented solution is an internal tool that they’ve published, but they don’t offer much in the way of explanation of its context, how to use the tool, or what it is supposed to do. This solution is a lot harder than it should have to be. You’ll need to rebuild amework any time your certificate expires, once a year. Replacing their version of amework with your compiled version will fix the validation error. What you want instead is to download the Growl source and build the amework target with your own code signature. There’s no description of how it works or how it uses it, and I wasted three hours trying to get it to work. Uh oh.Īfter looking around and finding a bunch of references to some gntp-rename-move.rb ruby script. That’s OK, because I can use codesign and productbuild to package the app together myself and submit using Application Loader.īut then I got a validation error I wasn’t signing amework with the same provisioning profile as the bundle. Using third-party frameworks seems to cause the crash. And the great thing is, you get to control what alerts you get, how they will look, and how long they will stay on the screen. And there are some plug-ins for Apple applications so they will use Growl (Safari, Mail, iTunes). I googled the problem and I wasn’t alone. Many apps you already have will be happy to use Growl. Something like -: unrecognized selector sent to instance. Complete and up-to-date bear run and bear bar listings. Send and receive private messages, pictures, or voice memos. With over 10,000,000 GROWLr members, you can view profiles from around the world or right in your own neighborhood. Everything was going fine until Xcode 4.3 was crashing whenever I tried to validate by archive. GROWLr is the complete social networking app for gay bears. I’m submitting this to the Mac App Store, so I’m using sandboxing and code signing. Easy in many ways, but unexpected in others. The transition from Cocoa Touch to Cocoa has been … interesting. I’ve spent the past few weeks writing a small Mac app, a first for me.
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